# Changelog Legend

+ Added

- Removed

@ Fixed

^ Improved

# 0.4.6

## ADDED IN 0.4.6

+ Added Tan version of RX01 Reflex Sight

+ Added new SU-230/PVS

+ M24 Binoculars

+ Added MRDS

+ Added top down attack to Javelin

+ M1043A2

+ M142 HIMARS

+ M2A2ODS gunner's Integrated Sight Unit

+ CBU-87 and CBU-89 cluster bomb models

+ GATOR/GEMSS submunition mines (BLU-91/BLU-92, M74/M75)

+ BLU-97 submunition model (5% chance of UXO)

+ Woodland and desert camo textured Leupold Mk. 4 ER/T 3.5-10x M3 scopes

+ AH-64 Added correct fuel amount.

+ Added correct weight for M789 1200 rd. magazine per documentation

+ New M24 SWS model plus muzzle accessories. Black, woodland and desert versions

+ New AN/PEQ-15 model

+ Added Driver Vision Enhancement (including reverse cam) to M2A3 & M1 Tanks - accessible when using optics with +/- on numpad

+ Airman Battle Uniform

+ Adds the USMC M1221 RG33L 6X6 MRAP

+ Adds separate tactical markings textures for entire RG33L range to reduce file size between USMC / US ARMY versions

+ Adds the Marine Corps Transparent Armored Gun-Shield

+ Tac-Sac, RVG and Stubby TD grips, courtesy of Hamsen, Bill Red and co. (MGM Grips team)

+ Adds M1232 MRAP MCTAGS with MK 19 GMG

+ Added GBU-32 (WIP - no GPS guided functionality yet)

+ Added static parachute for USAF ejection seats

+ White HGU-56 helmet variant

+ Added some more common hydra warheads for future use maybe

+ Added modified (retextured, reuved + bashed existing stinger tube models) ATAS pod

+ First commit of the Cougar 4x4 MRAP

+ Added 2 back seats and tailgate animationSource. Need feedback on this. Good idea/bad idea?

+ Added IHADSS placeholder (using HGU model atm)

+ Added ability to disable vanilla locking boxes - by default option is off and can be changed by checking "Targeting UI Off" checkbox in RHS Menu Options

+ MELB RWR for copilot

+ Added ability to disable part of vehicle UI in RHS Game Options

+ Added more variants of SPCS vest
{CHANGESADDED}

## IMPROVED IN 0.4.6

^ Improved UI Icons of RX01 Reflex Sights

^ Increased AGM-114 Hellfire `timeToLive`

^ Tweaked M1 recoil

^ Tweaked HEMTT PhysX

^ Tweaked troops NVG handler

^ Added option to hide A1 brushguard on M1025 bumper

^ Disabled woodland AFG attachment on M249 VFG

^ Tweaked ACU rvmats

^ Lofting flight profile for Hellfire

^ Mirrored UVs on SF3P muzzle flash's front-facing planes (muzzle flash pattern appeared upside-down when viewed from the front)

^ Added new icons for USAF weapons

^ Added new icons for USAF headgear

^ T1 UV set 1 error fix

^ Added new inventory icons for vests

^ Added occluder to A10 cockpit

^ Tweaked M2 Bradley PhysX geometry

^ ERA now use new armorComponent hit detection

^ Tweaks to M2 Bradley steering values

^ Added engine smoke FX to FMTV & HIMARS

^ Improved TOW-2B overfly top-attack targeting

^ Minor realism tweaks to IBAS/CIV digital zoom modes (24X & 48X)

^ Optimized MELB scripts

^ Removed fuel leak script since it's present in base game already

^ Added camshake to Gau-8

^ Added delay to TOW usage on Bradleys

^ CBU-87 pylon configuration reclassified as a 1000lb bomb (A-10 can carry fewer of them now)

^ Improved UH60 Wreck RVMAT

^ Improved performance of Abrams loader script

^ Added M1 reload sounds (again kudos to daskal from SB community)

^ Tweaked machineguns AI fire modes

^ Tweaked tank cannon dispersion

^ Charge/Distance firemode info added to Artillery gunner HUDs

^ Increased get in/out time from tanks to 2.1 seconds (previously 0.8)

^ Tweaked A10A physx wheels & fixed it's issue with getout action availability

^ Improved m249 & M240 recoil pattern. Introduced dispersion to M72 & AT4. Introduced recoil names for M4 (no change to pattern)

^ Added editorpreview icons for M14, M19 and M112

^ Added icons for M112

^ Tweaks in mines config and stingtable.xml

^ Tweaked penetration of M107 ammo

^ US mines and explosives are now available to Zeus (inc. minefield modules)

^ Added TOW-2B AERO missiles to A3 series M2 Bradleys

^ Added M903 SLAP ammo to TUSK Abrams' CSAMM M2

^ Tweaked recoil force of 120mm cannon after friction values changes to base surfaces

^ Re-equipped US Army M24 sniper units with appropriate woodland and desert camouflaged versions of the rifle and accessories

^ UH-60M Slightly improved FPS stability.

^ AH-64 Tuned control system per SME.

^ Standarized US magazine strings

^ Reduced armor of M1025 M1025s to better reflect their real life performance

^ Added safety mode to Mk14 & SR-25

^ Tweaked Mk14 reload animation

^ Tweaked RG-33L mirrors

^ Changed get in side for AH-64 gunner (anim is still played from wrong side though)

^ Added new inventory icons for magazines

^ HEMTT wheel rvmats

^ Caiman MRAPs added some extra detail to the Fire Geometry LOD around the chassis area

^ Tweaked AH-64 getin anims

^ Increased SMAW & Javelin reload time

^ Added new afterbuner script to F-22

^ Improved F-22 damage textures

^ Added engine startup delay to F-22

^ Tweaked F-22 flight model (WIP)

^ Improved F22 HUD

^ Tweaked F-22 armor values

^ Added pedal anims to F-22

^ Improved F-22 textures

^ Added data link to F-22

^ Tweaked ejection script & changed simulation of canopies to thingX - should prevent possible crashes

^ Added collision lights to F-22

^ Tweaked AI engagement ranges for AIM missiles

^ Added interior light to F-22 & A-10A

^ Added geometry occluder to F-22 cockpit

^ Tweaked stall warning threshold values

^ Tweaked gunner LOD of Stinger pod

^ Tweaked F-22 pilot anim

^ Updated littlebird models/textures

^ Updated ammobox on gau-19 model

^ Upgraded rocketpods/hydra/hellfire textures

^ Tweaked Hellfire DIR, LOAL LO/HI params

^ Tweaked missile fire effects

^ Tweaked muzzle flashes rvmat

^ Added burst limiter to AH-64 (WIP)

^ Tweaked short names for USAF air weapons

^ Added PNVS & TADS view from pilot seat

^ Added new font from Franz & NodUnit AH-64 mod

^ Limited AH-64 cannon movement

^ Improved AH-64 HMD (WIP)

^ Firing From Vehicles capabilities for front passenger seat on FMTV Special Operations Vehicles

^ Added buoyancy = 1 param to some USAF helicopters

^ Added geometry occludder to AH-64 cockpit

^ Tweaked TI texture of rocket & Hellfire pods

^ Reduced chaff/flare count on AH-64D to 60 rounds

^ Added RTD wheel animation to AH-64

^ Added additional RTD Hitpoints (Hydraulics,Transmission,Stabilizators)

^ Added PhysX suspension to AH-64

^ Added PhysX suspension and RTD wheel animations to CH-47 Chinook

^ Added PhysX suspension to UH-60M

^ Added RTD hitpoints to UH-60M

^ Removed rotors from PhysX LOD of helicopters

^ Added interior light to AH-64 cockpit

^ Tweaked AH-64 pilot animation

^ Added TILS spider to A10A HUD

^ Added zeroing to Mark V weapons

^ Added radar to Mark V

^ Changed Mark V muzzle flashes

^ Unified ESAPI plates for USAF vests

^ Added damper and wheel animations to CH-53E.

^ Added winch hitpoints to UH-60M

^ UH-1Y glass no longer blinds pilots

^ MELB flight model

^ Disabled hiddenSelectionMaterials on M1 tanks

^ Tweaked TUSK I reflector power

^ Added rail cover randomization to M4

^ Added rail cover randomization to M16A4 (~30% chance of being hidden)

^ Added SPCS vest config

^ Added small hint to A-10 TVM script about necessity to press nightvision key in order to activate screen

^ Improved taxing behavior of fixed wing vehicles

^ Increased `magazineReloadTime` of CROWS-mounted M2 machine gun (positioned away from operator, more intricate feed system etc.)

^ Updated Airborne vests with new SPCS

^ Removed _generalMacro from USAF configs

^ Added parameter to hide PhysX suspension upon destruction for fixed wing aircracts

^ Added AI missile assistant for 114K

^ Darkened green smoke grenade for vests

^ Added AH-64 MFD to AH-1Z as a temporary solution until proper MFD is ready for it

^ Added text fire mode indicator to UH-1/60 & MELBs

^ Tweaked M1043 textures

^ Tweaked MRZR-4 fire geometry

^ Tweaked M1A2 fire geometry (WIP)

^ Added SLAT destruction to M1 TUSK tanks
{CHANGESIMPROVED}

## FIXED IN 0.4.6

@ Handle on M2A3's CIV turret did not follow traverse

@ Fixed rogue triangle in 2nd resolution LOD of M1A2 TUSK I & II

@ Fixed fault M2 Bradley AI sensor

@ Fixed M1911A1 inheritance in sound cfg breaking AI fire modes

@ Fixed laser designators magazines prevented rearming at trucks

@ Fixed forced zoom for M113 hatch turn out seats

@ Broken M1043 normals

@ Changed M1025 decal names to more dedicated server friendly ones

@ Fixed random damage texture changing when some parts of vehicles were damaged

@ Fixed desert textures on rear

@ Adds commander's seat, but needs tweaking - not showing properly.

@ Fixed vehicle mounted M240 was using wrong ammo

@ Adds M26 Missile for HIMARS

@ Fixed M1A1 commander & loader turned in mode

@ Adds Missile Pod plates for Reyhard for HIMARS

@ Adds M1025 TOW Config and TOW M1025

@ Fixed Normal for TOW M1025

@ Adds currently non-functioning Bradley turn out passenger option. Currently allows turn out, but hatch doesn't animate on roof. - Animations also need to be tweaked.Only on M2A2 for now.

@ Fixed lasing with IBAS/CIV didn't trigger Shtora

@ Duplicated turrets .rpt errors clean up

@ Fixed F-22 rpt errors

@ Fixed MZRZ was inheriting PiP mirrors

@ Various fixes to updating base classes rpt errors

@ Some USAF ammo crates were missing in Zeus

@ Fixes shadow LOD error on up-armored Caiman MRAPs

@ UV mapping error on rear of AN/PEQ-16

@ Caiman MRAPs were missing countermeasure weapon to initiate the DUKE system

@ Fixed M113 turrets

@ Adjusted LODDriverTurnedOut to new syntax after Tank DLC release

@ Part of TOW launcher mount could not change texture, on M2A3 versions of Bradley IFV

@ Fixed lodTurnedOut values after syntax change introduced with Tanks DLC

@ Fixed error with deactivation M112

@ HEMTT gun turret traverse axis was off-center close T2378

@ Removed AH-64 pilot camera

@ Fixed some MELB .rpt errors

@ UH-60M Corrected fuel amount for base model.

@ UH-60M Changed flight model weights/moments to coincide with correct fuel and ammo weights in config.

@ AH-64 Changed rotor coefficient table.

@ Changed weight of M789 laser magazine to match normal magazine.

@ Textures on dropped 12Ga buckshot and slug magazine models, had mismatched textures

@ Removed VG option for Stinger adding from M2A2 BUSK I

@ Some vehicles had the wrong LOD when aiming down sights of mounted weapons after Tanks DLC

@ Fixed ejection over water

@ Fixed typo in air weapons config (weaponLockType instead of weaponLockSystem - radar locking detections were not working because of that)

@ Updated ammo allotment for RG33L MRAPs

@ Fixed filepath errors on the littlebird

@ Fixed excessive glare of XPS3

@ Fixed Javelin motor fire hiding

@ Fixed Javelin top down mode - close T2391

@ Fixed CH-47 ramp animation

@ Fixed M9 & Glock bullet speed

@ Changed face order for clan decal and went to one compartment

@ Fixed UH-1Y observer camera

@ Fixes glitchy suspension component with bad textures on the RG33L

@ Makes a much nicer step texture for the Caiman rear, instead of the terrible non-transparent version

@ Adds less transparent and more textured glass to RG33L

@ Adds Caiman better detailed windows

@ Adds Fixed Cougar names

@ Fixes texture map error on the Cougar interior

@ Fixes the WD texture to have black wheels, and black exhaust

@ AH-64 Updated maxTorque to coincide with 16000 lbs OGE hover.

@ AH-64 changed engine and transmission max torque values.

@ UH-60M Single engine flight is possible now (lowered engine rotation resistance).

@ AH-64 Changed engine rotationresistance factor to allow for single engine operations.

@ Fixed sound issue.. was using MRAP sounds instead of quadbike's

@ Adds hard edge to Cougar Hood

@ Removed some unnecessary config definitions from root config which could cause issues with other mods loaded

@ Fixed Cougar MK19 name to correct "MK19" instead of M2

@ Fixed Stinger pod ghost LOD

@ Fixed ironsight memory points for Mark V

@ Merged roadway LOD to main model, removed script & fixed Mark V falling from 5 meters when spawned via createVehicle (i.e. in Virtual Garage)

@ MELB copilot camera position(was clipping through FLIR model)

@ MELB pilots were not able to move the FLIR MFD

@ AH-6 aimdot has been adjusted

@ AH-6 default loadout changed to "light" variant

@ Adds more ammmo to Mk 19 and 50 Cal MRAPS (Cougar, Caiman, RG33L)

@ Adds more ammmo to Caiman RCWS

@ Makes ammo more easily readable in MRAP configs (Caiman, Cougar, RG33l)

@ USAF inventory items (vest/helmets/uniforms) were missing in Zeus

@ Fixed M2 missing cross in 3rd person when cross is enabled in difficulty settings

@ Error popups when opening inventory UI, with M107 or M590 equipped
{CHANGESFIXED}

## REMOVED IN 0.4.6

- Removed bumps from the window glass(UH-60)

- Removed old wreck model

{CHANGESREMOVED}

