# Changelog Legend

+ Added

- Removed

@ Fixed

^ Improved

# 0.4.5

## ADDED IN 0.4.5

+ BMP-3 now has propper thermal textures

+ AK-74N (Plum / GP25) & AK-74N (Plum / GP25 / NPZ)

+ Added partial gripod support for AI units when loadout is edited through Virtual Arsenal

+ Field manual entry on the Su-25's Klen-PS guidance system

+ Added GPS to MiG-29S

+ Added MiG-29SM

+ Added Moving Map to Mi-24
{CHANGESADDED}

## IMPROVED IN 0.4.5

^ S24 rocket single fire mode

^ S25 rocket single fire mode

^ Adjusted Physx configuration of Uaz, Ural & Gaz-66 to 1.78 changes

^ Adjusted amount of fuel for Uaz, Ural & Gaz-66

^ Changed explosion sounds for some heavy missiles (Tochka/Kh55/S24/etc)

^ Added PiP occluders to Gaz-66

^ Improved Tigr PhysX (Geo LOD, suspension, etc.)

^ Added PiP occluders to Tigr

^ Improved BTR-70 Firegeometry

^ Improved BTR-70 PhysX

^ Adjusted BTR-60 & 80 suspension configuration

^ Improved ZSU-23-4 PhysX

^ Added new PhysX for T80 series tanks

^ Added new exhaust particle effects for MiG-29 - Close T2161

^ Improved Gas Turbine particle effects

^ Limited dynamic object drawing to Object Draw Distance

^ Improved T-72 & T-90 PhysX

^ Added improved PhysX to BMP-1 & 2 (WIP) - there are still some funky moves here & there

^ Added static toggleable static reticle for Su-25

^ Tweaked Ural driver hand anim a little bit

^ Changed GSh-30 sound

^ Added new PhysX configuration to BMP-3

^ "Hide radar" component now actually disables radar for Mi-28

^ Improved T80 tracks movement (quadified & reduced amount of segments)

^ Improved T80, BMP-3, BMD-1/2/4 & Sprut-SD suspension movement

^ Increased Su-25 takeoff distance

^ Improved BMP-3 & BMD-1/2 Physx

^ Added interior geometry occluders to BMP-3

^ Partialy implemented PiP BBoxes for BMP-3

^ Changed recoil syntax to array version

^ Added interior occluder to BMP-1 & 2

^ Added static reticle to MiG-29

^ Reduced recoil of D30 ammo (this time for real)

^ Added improved PhysX to BMD-4 & Sprut-SD

^ Tweaked BMD4 & Spurt-SD track trace size

^ Added new PhysX to 2S3

^ Improved PTS PhysX

^ Removed RWR from Mi-8MT & AMT, added Nav panel to Mi-8MTV-3 & AMTSh

^ Added PhysX suspension to Tu-95

^ Adjusted speed of Konkurs & Metis

^ Slightly increased width of AKU-58 (Kh-29, Kh-38 etc. launch rail). Better appearance on Su-25 hardpoints

^ Zeus is now able to move vehicles during their engine startup

^ Disabled forced optic mode for BMP-3 bow machinegunners

^ Added engine startup delay to Tu-95

^ Added some placeholder KAB-500 variants

^ Tweaked Kamaz-5350 PhysX

^ Initial configuration of MiG-29SM

^ Retextured Kh-38 missiles with appropriate seeker heads for each variant

^ Added AI burst length randomization

^ Tweaked ai firemodes settings

^ Added extra pip view distance options

^ Adjusted aiDispersionCoefs for tanks

^ Tweaked exhaust smoke generator: added continous mode (switch with ctrl+c) & tweaked smoke intensity

^ Exhaust smoke generator now consumes fuel

^ Improved Dedal 5-20 scope shading (set model to calculate vertex normals by impedance angle)

^ Added PiP Bounding Boxes to Kamaz mirrors

^ Added PiP Bounding Boxes & improved r2t resolution (to 512x512px) for Mi-8 helicopters

^ Added ladder to MiG-29S

^ Added some more interior animations (gear switch, pedals, etc)

^ Reduced max range of Kh-29T

^ Tweaked MiG-29 PhysX in order to fix random wheels locking during roling on runway

^ Added another LOD level to AK-74

^ Added waypoint managment system for MiG-29S (WIP)

^ Further improvments to PAK-FA map - map can now be used during the night & doesn't reflect sun

^ Mi-28 radar better able to find ground targets

^ Weapons firemodes tweaks

^ Added 2 parameters to paradrop waypoint: custom parachute setup & jump delay control

^ Added action to fold mirrors on MiG-29S

^ Tweaked 3rd person camera for tanks

^ Added master caution indicator to MiG-29
{CHANGESIMPROVED}

## FIXED IN 0.4.5

@ Fixed short display names for AKM magazines

@ Removed army patch from Izlom uniform - close T2322

@ Fixed T90 white triangle in distant LOD

@ Fixed Kab-250 not selectable when equiped in internal bay

@ Fixed Kh38MAE & Kh25MA guidance systems

@ FAB-100 launcher displayname string

@ Fixed Ural speed indicator

@ Fixed some of the duplicated turret hitpoints .rpt errors (more to come)

@ Fixed D-30 recoil - T2328

@ Fixed decals errors for BMD-4

@ Changed T-72 decal initialization

@ Fixed missing T72 animation

@ Fixed Tu-95 dust memory points

@ Fixed AI in MiG-29 didn't want to use it's cannon

@ Fixed Scarf randomization for Russian units

@ Fixed Yak-B AI dispersion coefs

@ AK-74 lower shadow LOD

@ Fixed modelSides of uniforms that are also used by CHDKZ

@ Fixed mod logo
{CHANGESFIXED}

## REMOVED IN 0.4.5
{CHANGESREMOVED}

