v.0.5.0 - inital release v.0.5.102814 - added a1/2 bridges added jbad_mil_barracks - opened version added jbad_mil_controltower - fully opened version added jbad_mil_guardhouse - opened version added some building sounds added more misc items added zeus capability to all items that had editor placement capability made some doorways wider(thanks to SneakyAzShiite for reporting) v.0.5.102914 - fixed jbad_mil_barracks door not opening v.0.5. - fixed geometry in model jbad_wall_l4_10m (thanks Gialustio for reporting) v.0.5.12815 -added Jbad_mil_house -added Jbad_mil_house_dam -added Jbad_metalcrate to misc -added Jbad_case_d to misc -fixed coltan mine ca depedancies -fixed most walls not displaying proper destruction -all walls are now in the jbad_walls section of the editor -fixed destruction of the jbad_a_mosque_small_1_dam -fixed destruction of the jbad_A_Villa_dam -added memory point called "rope" in the memory lod for repeling down the top circle window in the jbad_A_Villa -adjusted damaged values of all structures -added map icon for jbad_wall_l4_10m -added map icon for jbad_wall_l5_10m -added ruin lods for all walls that can be destroyed -fixed jbad_misc_well_L config class missing -fixed jbad_house_c3 lock not jiggling when trying to open the doors and they are still locked -added proper penetration rvmat to jbad_wall_l3_gate -fixed all damaged states and penetration rvmats of p3ds in Jbad_structures\ind (many thanks to Giallustio,spookygnu and James2464 for reporting these bugs so we could fix them) V.0.6.2517 -fixed Jbad_House_C_3 being able to walk though damaged wall -added Jbad_Wall_L_gate and damaged version -added Jbad_Wall_gate -added Jbad_Wall_L_5m_Hole_1 -added Jbad_Wall_L_5m_Hole_big -added Jbad_Wall_L_5m_Hole_IED ---mem point IED_1 and IED_2 added to model for peopel who wish to script in ieds :) -added Jbad_Wall_L_2m5_IED ---mem point IED_1 and IED_2 added to model for peopel who wish to script in ieds :) -added Jbad_Wall_L_5m_murder -added Jbad_Breadoven -added Jbad_Leanto_1 -added Jbad_Leanto_2 -added Jbad_Steps -added Jbad_Bed -added Jbad_Oil_Pump -added Jbad_Oil_Tower -updated project to new eden editor listings -added sounds to most all doors -changes doors open/closings to functions vs execVM script --removed 6/10/17 and changed to animateSource which should improve performance -added environmental sounds to buildings -tweaked damage values to better display damaged states -fixed general store damaged version(being able to walk through the model) and the 01a version not displaying the correct damage model -fixed general store door actions showing up in damaged models -moved door anim sounds to cfganimationsoucesounds -moved Kamenny and Most bridges to their own seperate folders due to binarize inability to pack different rtms in the same pbo (sorry guys) -added pictures to most editor placed items V.0.6.2717 -removed landcontact lods from all plants and rocks (they were tests and shouldnt have made it into the update) V.0.6.2817 -fixed Cannot create object with abstract type Land_jbad_Misc_Rubble (scope = private?) Cannot create object with abstract type Land_jbad_Misc_Cable_Rugs1 (scope = private?) Cannot create object with abstract type Land_jbad_Misc_Cable (scope = private?) Cannot create object with abstract type Land_jbad_Misc_ConcBox (scope = private?) Cannot create object with abstract type Land_jbad_Com_tower (scope = private?) Cannot create object with abstract type Land_Jbad_most_stred30 (scope = private?) Cannot create object with abstract type Land_jbad_market_stalls_01 (scope = private?) -fixed the lights not working on the Jbad_most_stred30 V.0.7.0917 -changed mem points locations for doors to make them more accessible -fix shadow errors in a few models -fixed lods in Jbad_Mil_Repair_center_big -changed actionBegin and actionEnd in configs so AI will hopefully open doors better -fixed streetlights - all should function as intended * Offical release thread: http://forums.bistudio.com/showthread.php?183222-JBAD-Release-Thread * * Any errors/bugs please report here: * https://github.com/M1lkm8n/jbad/issues *