Version 1.15.0 (08|Mar|2020) ADDED: * cup_terrains_ca_buildings2,ca_structures,ca_structures_c - added remodeled Hospital building FIXED: * cup_terrains_ca_misc3 - Fixed penetration material on tent_west.p3d * cup_terrains_ca_structures - players cant vault through windows on guardhouse anymore * cup_terrains_compositions - Fixed "No entry 'bin config.bin / CfgVehicles.Land_Misc_Cargo1a" * cup_terrains_compositions - Fixed "No entry 'binconfig.bin/CfgVehicles.Land_A_crane_rails" - Resolves T3664 IMPROVED: * cup_terrains_ca_buildings2,ca_misc3 - Changed map icon for tent_west.p3d from fortress to regular house. * cup_terrains_ca_buildings2,ca_misc3 - Upscaling test on detail textures for some industrial buildings. * cup_terrains_ca_structures - Changed rubble texture on castle ruins models for Enoch equivalent. * cup_terrains_ca_structures - Increased length of the roadway lod at the entrance of A_Castle_Bergfrit.p3d. * cup_terrains_ca_structures - Increased width of the roadway lod at the top of A_Castle_Bastion.p3d. * cup_terrains_ca_structures - New a_office_001_co.paa texture. * cup_terrains_ca_structures - New cihla_dark_co.paa texture. * cup_terrains_ca_structures - Removed incorrectly functioning occluders from castle objects. Closes T3750 * cup_terrains_ca_structures - Removed small railing section from the top of A_Castle_Stairs_A.p3d. * cup_terrains_ca_structures - Replaced base texture for castle objects with texture from Enoch castle objects. * cup_terrains_compositions - Edited some compositions to use non-hidden objects OTHER: * cup_terrains_ca_structures,ca_structures_c,editor_c - & fixed hospital collisions, broke hospital glasses. win some lose some. ref T3683